![]() In combination with straw matting Ĭombining sterile tiles with straw matting can increase the cleanliness of a room, while decreasing the amount of filth. However, filth under a door does count, and colonists stepping from dirt or sand to flooring have a high chance to create filth, so players should still place some flooring under doors. Note that the floor under a door doesn't count for Cleanliness, so you don't need to place sterile tiles on a doorway. You can increase the size, which increases room Impressiveness, patient capacity, and the buffer against filth, as you can afford it. Increasing the size of the room will proportionally reduce the cleanliness impact from each individual pile of filth. The smallest room size to maintain cleanliness for triage is 4x5, but a single blood spill will make it dirty every time, not to mention the small size of the room reducing patient capacity. Otherwise, you may want to make hospitals small, to save on resources. However, they are much more expensive than sterile tile, giving them an entirely separate use case - increasing general mood, not hospital effectiveness.Īs sterile tiles are relatively expensive, you may want to initially combine hospitals and research rooms to make the most out of the buff. Silver tiles and gold tiles are much more beautiful, and also have 0.2 Cleanliness. ![]() Concrete has -1 beauty, while paved tile has 0. They only take 1 steel and 2 steel, respectively, making them suitable before you can afford sterile tile. If silver is low (but steel is high), or if sterile tiles have not been researched yet, then these are the best alternatives, and complete replacements for kitchen.Ĭoncrete and paved tiles have 0 cleanliness, and take a bit longer to clean (80% clean time), but are much cheaper. In addition, steel tiles only require Smithing to be researched. However, steel tiles are cheaper, costing 7 steel ($16) rather than 3 Steel, 12 Silvers ($24). Steel tiles only provide 0.2 cleanliness, but have the same 60% cleaning time and do not impact beauty. The research is also a prerequisite for hospital beds (and by extension vitals monitors), which provide a further boost to medical success. Then you should get sterile tiles to help save lives and speed up research. Get power, weapons, and enough defenses first so that your colony doesn't fall apart. In general, sterile tiles aren't an immediate priority to research. If Cleanliness is desired, then steel tiles have 0 beauty, give +0.2 cleanliness, and have the same clean time as sterile tile. Sculptures, when combined with steel tiles, stone tiles, or even paved tile are more cost effective (with a competent artist). While Cleanliness will also increase room impressiveness, the cost and beauty malus makes it inefficient for doing so. As room space doesn't matter, you can make a 2x3 room with just the pod inside it, which is easily affordable. Biosculpter pods: Pods run up to +15% faster in a sterile room.For tiny kitchens, the cleaning time speed makes sterile tile faster. For larger kitchens, this will save on cleaning time. Straw matting is sufficient and prevents 95% of accumulated dirt and trash.Therefore, even dirt floor is sufficiently clean so long as filth is removed. However, the cleanliness only needs to be at -2.0 or higher to avoid the higher chance. Kitchens: Cooking in a dirty room has a chance to give food poisoning.Laboratories: Research is accelerated in a clean room by up to +9% in a sterile room, when compared to 0 cleanliness.Sterile tiles should be installed when you can afford it. While the maximum surgery success chance (98%) is possible without sterile tile, the extra cleanliness provides a buffer when patients start bleeding all over the floor and the extra tend quality can all save a pawn's life.Infection chance per wound is also multiplied by x30%, compared to x50% at 0 cleanliness. Hospitals: In a full room of sterile tiles, surgery success is increased by roughly ×1.02 from 0 cleanliness, while tend quality also increases.Having a high base cleanliness from sterile tiles means a greater margin before filth accumulation matters and, in some cases, provides additional bonuses. Sterile tiles are non-flammable and do not penalize walk speed.Ĭleanliness is important for a few different types of rooms and buildings. In addition, they only take 60% of the time to clean, but have −1 beauty per tile. Sterile tiles boost cleanliness by +0.6, meaning an entire room of sterile tiles will have 0.6 Cleanliness. This tile is relatively slow to construct, taking almost 19x longer than a standard wood floor. Each tile requires 3 Steel, 12 Silvers, 1,600 ticks ( 26.67 secs) of work, and a Construction skill of 6. ![]() ![]() Sterile tiles can be constructed once the Sterile materials research project has been completed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |